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Este guia trata-se de um update futuro e permanecerá em inglês até o lançamento. Fonte do guia: iROWiki.org
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Entering the Tomb of Honor
There are multiple ways to enter the Tomb of Honor.
- You must first enter the Lighthalzen Slums via talking to Guard
lighthalzen267200
. It's best to complete the Friendship Quest for easier access, but you can bypass him by spam-talking him when the city is not on 'high alert'.
- To enter the fifth-floor dungeon, you can go via a few different ways:
- A.) Speak to Ohno Tohiro
lighthalzen321218
and choose:
- Return to the Tomb of Honor for 100,000z.
- That's too much zeny for 10 Research Charts.
- B.) Speak with Lunar
lighthalzen320204
and choose:
- Where all the dead man roam for 150,000z (puts you close enough to speak to the NPC, but monsters may attack you).
- Only thoughts can be met for 2,000,000z. This option is recommended for safely speaking with the NPCs without monsters to attack you.
- File:Lunar-NightmareBio.png
Materials for Nightmare Biolabs Headgears
Energy Fragment
List of weapons that can be exchanged for 1~3 Energy Fragment by speaking to Victimized Soul's Mind
lhz_dun_n142265
:
- File:Victimized-Soul's-Mind.png
Weapon Type
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Weapon
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Obtained from
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One Handed Swords
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Chrome Metal Sword
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Pom Spider
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Ruber [1]
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Seyren Windsor
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Two-Handed Sword
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Krasnaya [3]
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Drake
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Two-Handed Chrome Metal Sword
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Queen Scaraba
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Spear
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Cannon Spear [1]
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Randel Lawrence, Biolab Gear Exchange
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Imperial Spear [1]
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Uni-horn Scaraba
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Giant Lance
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Biolab Gear Exchange
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Dagger
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Ancient Dagger
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Paladin Randall (MVP), Wandering Purple Dragon
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Aztoe Nail
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Gertie (MVP), Biolab Gear Exchange
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Black Wing [1]
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Gertie, Horn Scaraba
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Krieg [3]
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Eddga
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Scarletto Nail
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Gertie (MVP), Biolab Gear Exchange
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Weihna [2]
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Phreeoni
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Axe
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End Sektura [1]
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Flamel (MVP), Biolab Gear Exchange
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Vecer Axe [2]
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Howard Alt-Eisen
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Ygnus Stale [1]
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Flamel (MVP), Biolab Gear Exchange
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Mace
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Bloody Cross
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Biolab Gear Exchange
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Erde [2]
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Orc Lord
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Red Ether Bag [1]
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Flamel Emure, Rake Horn Scaraba
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Red Square Bag [2]
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Mistress
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Bow
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Big Crossbow [2]
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Cecil Damon, Biolab Gear Exchange
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Catapult [2]
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Gertie, Biolab Gear Exchange
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Creeper Bow [2]
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Celia Alde, Biolab Gear Exchange
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Falken Blitz [2]
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Cecil Damon
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Mystic Bow
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Queen Scaraba, Alphoccio (MVP), Trentini (MVP)
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Katar
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Agent Katar [1]
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Eremes Guile, Biolab Gear Exchange
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Krishna [2]
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Eremes Guile
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Chakram [2]
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Osiris, Champion Chen (MVP)
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Guillotine Katar [1]
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Biolab Gear Exchange
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Staff
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Croce Staff [1]
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Margaretha Sorin
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Dea Staff [1]
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Maya
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Kronos
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Dark Lord
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Recovery Light
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Margaretha Sorin, Biolab Gear Exchange
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La'cryma Stick [2]
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Kathryne Keyron
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Mental Stick [1]
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Celia Alde, Pom Spider
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Book
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Chilly Spell Book [2]
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Biolab Gear Exchange
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Geffenia Water Book [1]
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Alphoccio
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Instrument
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Green Whistle [1]
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Antler Scaraba, Alphoccio
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Stem Whip [1]
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Dolomedes, Trentini
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Knuckles
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Sura's Rampage [1]
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Chen Lio, Angra Mantis
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Note: Many of the items also come from High Weapon Box, but are not listed in the table above.
Note: https://docs.google.com/spreadsheets/d/1LZvTqDau90tsrDKxSAHWlMLZ2oIHdeRifk-wk0zrViw/edit has an alternative way to look at this information.
Costume Headgear
The monsters in Bio5 have a chance to drop their respective class' costume headgear. Other way is to purchase them from other players or cash shop boxes.
Soul of Classes
The monsters in Bio5 have a chance to drop their respective class' Souls item.
Silent Mind
lhz_dun_en145265
will accept 3 of the same Souls item for 1 Death's Chest, which when opened will give 1 random Soul item.
Creating the Nightmare Biolabs Headgears
Note: Nightmare Headgears are account-bound so choose which characters to create them carefully.
Speak to Sorrowful Soul's Mind
lhz_dun_n137265
to make the headgears. Using the safe method will removes the fail chance in creating the headgears (all materials will be lost on failure).
- File:Sorrowful-Soul's-Mind.png
Class
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Headgear Class
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Stats
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Requirement(s)
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Safe
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Risk
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Rune Knight
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All Stats + 1, MDEF + 5 Increases ATK + 4 per upgrade level Increases MaxHP + 1% and MaxSP + 1% per 2 upgrade level Each 2 refines increases 20% damage with Ignition Break. Each 2 refines increases 15% damage with Hundred Spears. Each 5 refines adds ASPD + 1.
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Royal Guard
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All Stats + 1, MDEF + 5 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Cannon Spear. Each 2 refines increases 5% damage with Overbrand. Each 5 refines adds ASPD + 1.
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Warlock
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All Stats + 1, MDEF + 5 SP Recovery + 20% Each refine adds MATK + 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 5% damage with Soul Expansion. Reduces Cool Down Time of Crimson Rock by 1 second. Each refine reduces Cool Down Time of Crimson Rock by 0.1 second.
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Sorcerer
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All Stats + 1, MDEF+ 5 Each refine adds MATK + 1%, ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Poison Buster. Each 2 refines increases 20% damage with Varetyr Spear.
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Ranger
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All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Bomb Cluster. Each 2 refines increases 10% damage with Warg Strike. Each 3 refines adds Perfect Dodge + 1.
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Maestro
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All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 5% damage with Severe Rainstorm.
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Wanderer
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All Stats + 1. Each refine increases Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Arrow Vulcan. Each 2 refines increases 5% damage with Severe Rainstorm.
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Mechanic
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All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Power Swing. Each 2 refines increases 20% damage with Axe Tornado. Each 5 refines adds ASPD + 1.
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All Stats + 1 Each refine adds ATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 5% damage with Arm Cannon. Each 4 refines reduces Cool Down Time of Self-Destruction by 10 seconds. Each 5 refines adds ASPD + 1.
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Geneticist
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All Stats + 1. Each refine adds ATK + 4. Each 2 refines adds Long range Physical attack strength by 1%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Cart Cannon
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Guillotine Cross
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All Stats + 1. Each refine adds Critical damage + 1%, increases Attack Speed(Delay after Attacking reduces by 1%). Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 10% damage with Cross Impact. Each 2 refines increases 20% damage with Cross Ripper Slasher.
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Shadow Chaser
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All Stats + 1. Each refine adds ATK + 4, MATK + 4. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 25% damage with Triangle Shot. If refine level is +6, reduces Cool Down Time of Masquerade-Unlucky, Masquerade-Enervation by 1 second. If refine level is +8, reduces Cool Down Time of Masquerade-Laziness, Masquerade-Weakness by 1 second. If refine level is +10, reduces Cool Down Time of Masquerade-Ignorance, Masquerade-Groomy by 1 second.
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Arch Bishop
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All Stats + 1, MDEF + 5 Each refine adds MATK + 2, ATK + 4, increases the effectiveness of healing skills by 2%. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 20% damage with Judex. Each 2 refines increases 10% damage with Magnus Exorcismus
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Sura
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All Stats + 1. Each refine adds ATK + 4, CRI + 2. Each 2 refines adds MaxHP + 1%, MaxSP + 1%. Each 2 refines increases 15% damage with Rampage Blast. Each 2 refines increases 20% damage with Lightning Ride.
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Nightmare Biolabs Headgear Enchantments
Enchant Requirements
- Speal to Wanderind Mind
lhz_dun_n134265
to start the enchanting process. It requires 10 Cursed Fragment each for the 3rd and 4th enchant. Those will always be Stat enchants.
- Once you've enchanted it twice, you can enchant the 2nd slot for either a Stat enchant or the powerful enchants listed below.
- If you get the powerful enchant, it will start at Level 1.
- The below table lists the required amount in order to obtain that level.
- If you fail the upgrade of the powerful enchant, it will downgrade one level (minimum Level 1).
Resetting Enchantments
Pay 10 Sentimental Fragment to Wanderind Mind
lhz_dun_n134265
to reset ALL enchantments.
Material for Enchants
Enchant Slot (Stats)
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Requirement
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4th
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3rd
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2nd Slot
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Level |
Cursed Fragment Required
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1
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10
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2
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20
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3
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40
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4
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50
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5
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70
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6
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100
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7
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150
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8
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250
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9
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500
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10
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1,000
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3rd and 4th Slot Enchant
Stat |
Random Enchants
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STR
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1 ~ 5
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AGI
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1 ~ 5
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VIT
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1 ~ 5
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INT
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1 ~ 5
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DEX
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1 ~ 5
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LUK
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1 ~ 5
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